![stronghold of player safety stronghold of player safety](https://pbs.twimg.com/media/ElaxI9NX0AEorqX.jpg)
It has the same combat stats as a magic staff, but also has five charges to teleport back to Barbarian Village or Gunnarsgrunn (10 charges if assembled while wearing Varrock armour 2 or higher). The skull sceptre can be obtained in four pieces from monster drops. However, because all of the monster in the Stronghold are no longer aggressive, it is possible for players to claim all the rewards by running through the stronghold.Īdvice: When training combat at these monsters, bring runes to teleport to Varrock, you'll avoid some tedious walking and save some time.Ī total of 10,000 coins are earned from all four levels, as well as the four emotes: Idea, Stomp, Flap, and Slap Head. It used to be dangerous for low level player to claim rewards on high level floors. At the end of the level, there is a reward, typically coins and an emote, and exits to deeper levels, or back toward the surface.
STRONGHOLD OF PLAYER SAFETY PLUS
There are some general monsters, plus others specific to the level. The portal leads directly to the treasure room of the current level. Each level contains an entrance/exit point at the beginning and a portal to access the next level if re-entering after completing a level. At the end of each chamber lies a reward in a closed case.Īt the start of each level is a portal leading to the reward different for every level including coins and a choice of fighting boots or fancy boots (each level of reward also unlocks one of the stronghold emotes including Flap, Stomp, Slap Head, and Idea) and ladder room, granting quick access to players who have already negotiated the level, or who have sufficient combat level to be allowed immediate passage.
STRONGHOLD OF PLAYER SAFETY SERIES
The passage leads to a series of chambers which contain monsters, the chamber should not be attempted by low level players unless appropriately equipped.
![stronghold of player safety stronghold of player safety](https://m.media-amazon.com/images/I/A1H9EHnlhJL._AC_SL1500_.jpg)
Each "airlock" is a two by two square so to be safe, a player should walk to the next square after entering an airlock.Įntering the door into the airlock grants immediate passage. The door leading out of an area is passed through automatically, though it is possible to be hit while apparently having already passed through, which could lead to dying inside the "safe" zone between the doors. The doors come in pairs similar to an airlock between areas. The Doors are styled to match each level, as are their names.